PORTFOLIO
Published Work
The Independent '22-'23
POETRY
Sley House Publishing
TALES OF THE SLEY SIBLINGS
ANTHOLOGY
Third Flatiron Press
OFFSHOOTS: HUMANITY TWIGGED
ANTHOLOGY


Game Writing Roles
CONCURRENT SENTENCE - DESIGNER/WRITER
Unravel the case of River Henckley in a courtroom of illusions. What is right? What is real? Discover the answers (or lack thereof) in Concurrent Sentence, a psychedelic mystery visual novel.
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I designed Concurrent Sentence within Tyranobuilder. I scripted events and player decisions, incorporated music and audio-visual cues, and wrote the narrative. This project was conceived during a game jam, but has since evolved into a larger, more polished piece.



TRICK OR TRAITOR - LEAD WRITER
The guests at this Halloween party are not what they seem. Interrogate your fellow partygoers, and find the real monsters!
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This game was produced over the course of two days during a game jam. I worked with a team of talented artists, programmers, and fellow writers to create a cohesive narrative experience in 48 hours. As lead writer for this game, my responsibilities included constructing branching dialogue options, maintaining a unity of vision between all departments, and ensuring that player choice matters in every interaction.



A brief dialogue tree for interactable NPC Mr. Business. In this game, the player's goal is to uncover the true monsters at a Halloween costume party. Mr. Business is silent unlike other NPCs, so the Player Character interprets his meaning.
WHAT'S THE WORD ON MAGIC? - CREATOR
A politician's mysterious death. Magical forces that shouldn't exist. A crumbling empire. And you, a hardboiled librarian-turned-gumshoe caught up in the middle.
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This solo project is a Fantasy Noir interactive fiction piece nearing completion. I am crafting the narrative with dialogue-heavy sequences and deeply-researched worldbuilding. Linked is an early form of the project.


